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Mage Types: Draft!
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Mage Types: Draft!
There’s many types of mages, all with their advantages and disadvantages. They fall within the realm of these three archetypes: Pure-Mage, Hybrid-Mage, Blade-Mage. I’ll be brief and to the point of each mage’s strengths and weaknesses. First Pure-Mage.
Pure-Mage Advantage: Pure-Mages can harness all of their Magical potential to cast powerful magic without wasting too much energy, and even are able to make use of magic none of the other two archetypes can.
Pure-Mage Disadvantage: They are the least physically strong, and rely solely on their spellbook and wooden staffs to cast their magic, and Enchanted Items are unsuitable to them
Pure-Mage Weapons: Staffs, and Spellbooks.
Hybrid-Mage Advantage: As the name suggest this archetype is a mix of the other two. Hybrid Mages, are both capable of strong magic, but at a cost, and are physically capable of handling their own without magic.
Hybrid-Mage Disadvantage: Though they can handle themselves with Mystic powers and without, they also are unable to wield Enchanted items or weapons. Their Magic takes more energy to cast, and some spells are not within reach of them.
Hybrid-Mage Weapons: Staffs, Spellbooks, Swords, Bows, Knives, etc. (We’ll, Moderators, Decide whether certain weapons are suitable of not for a mage.)
Blade-Mage Advantage:They have the most physical potential of them all. They are capable of wielding enchanted weapons, and fighting without relying on their magic. Mystic items are also within the realm of use.
Blade-Mage Disadvantage: They’re magic is far weaker than the other two archetypes, and usually takes a larger toll to use spells.
Blade-Mage Weapons:Enchanter and Non-Enchanted Weapons. (Once Again we’ll decide what can be wielded or not by a mage, feel free to ask before making a profile)
^ These are the three main archetypes, Mages such as Elemental, Healers, and others can fall in any of the three with the small limitations. For example, A Flame Mage; A Pure Flame Mage could summon a human sized dragon to attack his foe, while a hybrid the most it could do is summon something two-third to half the size, and finally a Blade mage would only be able to create something a tenth in size, but his weapon could be bathed in flames and released to compensate(If that’s the weapons powers of course.).
Pure-Mage Advantage: Pure-Mages can harness all of their Magical potential to cast powerful magic without wasting too much energy, and even are able to make use of magic none of the other two archetypes can.
Pure-Mage Disadvantage: They are the least physically strong, and rely solely on their spellbook and wooden staffs to cast their magic, and Enchanted Items are unsuitable to them
Pure-Mage Weapons: Staffs, and Spellbooks.
Hybrid-Mage Advantage: As the name suggest this archetype is a mix of the other two. Hybrid Mages, are both capable of strong magic, but at a cost, and are physically capable of handling their own without magic.
Hybrid-Mage Disadvantage: Though they can handle themselves with Mystic powers and without, they also are unable to wield Enchanted items or weapons. Their Magic takes more energy to cast, and some spells are not within reach of them.
Hybrid-Mage Weapons: Staffs, Spellbooks, Swords, Bows, Knives, etc. (We’ll, Moderators, Decide whether certain weapons are suitable of not for a mage.)
Blade-Mage Advantage:They have the most physical potential of them all. They are capable of wielding enchanted weapons, and fighting without relying on their magic. Mystic items are also within the realm of use.
Blade-Mage Disadvantage: They’re magic is far weaker than the other two archetypes, and usually takes a larger toll to use spells.
Blade-Mage Weapons:Enchanter and Non-Enchanted Weapons. (Once Again we’ll decide what can be wielded or not by a mage, feel free to ask before making a profile)
^ These are the three main archetypes, Mages such as Elemental, Healers, and others can fall in any of the three with the small limitations. For example, A Flame Mage; A Pure Flame Mage could summon a human sized dragon to attack his foe, while a hybrid the most it could do is summon something two-third to half the size, and finally a Blade mage would only be able to create something a tenth in size, but his weapon could be bathed in flames and released to compensate(If that’s the weapons powers of course.).
Ghost-Kreep- District Leader/Co-Administrator
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